100 Lightyears: First Contact
An alien civilization has been discovered 100 lightyears from Earth. You have been selected as Earth's ambassador and must fly to their world to establish contact.
Buy upgrades to increase your fuel gathering, burn rate, fuel capacity, and fuel efficiency, reduce your ship's mass, and improve income generation. Distances are to scale and flight takes place in real time, albeit with absurdly high acceleration.
Approaching the speed of light causes time dilation, which speeds up income generation and allows the game to be completed in 15 minutes instead of 100+ years.
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So, 10m20s now
SWEET!
The jam is over and the 1.1 update is out. The timers have been improved and I've added a bunch of new graphical stuff(though my art skills aren't great, so it's still going to be at around the same level of quality).
So, any chance that the timer could count in both minutes and seconds? I've got it down to 10 mins, but no clue how many seconds. MM:SS would be ideal. (if speedrunners started playing with this, they would likely want MS as well, but seconds would be nice enough)
I can't change anything during the jam, but once voting is over, I've got a patch ready that will change all timers, including the ones in the ship, to show the two largest applicable time units and display seconds with millisecond precision, though it's not in the MM:SS format since all units are displayed in the same way and I don't want to change that.
I've reworked the shop UI so you don't have to scroll anymore. I've also reorganized the categories so the start is a little less confusing.
Alright, how do I start?
having to scroll the shop is annoying
Very fun, quick game...
Do wish the upgrades didnt require scrolling to access though.